
Mobile Game, 2012
BATTLE OF RAMA
Bharti SoftBank
A casual social mobile game targeted for Indian players.
Battle of Rama is a social mobile game based on Indian mythology Ramayana. The game revolves around small role playing battles between Stacks of Rama and Ravana Sena. Rama owns an army of monkeys whereas Ravana owns an army of asuras (demons) to fight against each other.
A game localization project with a scope of gameplay alteration.
My Role
Creating and maintaining game design documents which can be referred by development and visual design teams
Detailing out flows for prologue and on boarding process
Game content design. Worked on string files for game localization
Partner with visual desigers, developers and visual designers to bring best possible game experience.
Website design for the game - Information architecture, layout & content design.
The Process
![]() Game Localization | ![]() Game Flowchart | ![]() Core Game Mechanics |
|---|---|---|
![]() First Time User Experience Flow | ![]() Game Design Document for Development |
Gameplay
Players will need to expand their collection of stacks and spells to help Rama win back Sita with the help of monkey scouts. To play better in the game, players are awarded with spells, which will help them in the battle to gain more XP points to level up the stacks. Once Rama completes all the battles with Ravana Sena, the game continue on as Hanuman and his monkey followers takes over the charge to battle against the zombies.

Final Product








